MISSION // ANURAG.STUDIO — V3
STUDIO // DESIGN SYSTEMS
SESSION INIT
T+00:00:00
NODE // PRIMARY
6 SYSTEMS PENDING
STATUS: BOOT
ENV // PRODUCTION
NEXT.JS 15 / RSC
BUILD // 2026.04.03
REV 0xA4F2
0x4E2F A1B8
0x3C1D 9F4A
// BOOT.seq
0xFF04 3B2E
> run init
0xA8C2 1D9F
0x7E3F B05C
// OK
VEL 2.847 km/s
ALT 408.3 km
LAT 28.5234° N
LON 80.6512° W
TEMP −156.7 °C
PWR 98.4 %
SIG −72 dBm
FPS 144 Hz
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INITIALIZING SYSTEMS
LOAD_PROGRESS0%
NAVIGATING
ANURAG
WorkAboutContact
WorkAboutContactCV

Don't take my word for it. Ask an assistant to look me up and tell you what it finds.

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No trackingWhat it reads
Selected work08 / 12

Anurag Whiskey Reserve: A Liquor Brand App

A single-brand whiskey experience built for the loyal, discerning buyer

Not publicly live
Anurag Whiskey Reserve: A Liquor Brand App

Role

Product Designer

Year

2025

Services

Product DesignUI DesignUX Design
01

Every alcohol delivery app in India is a catalogue. Hundreds of bottles, a filter panel, a search bar, and a checkout that quietly adds fees at the last step.

02A Brand, Not a Store

A Brand, Not a Store

Anurag Whiskey Reserve is a self-initiated concept: a single small-batch whiskey label from Mumbai, and the app that sells it. One brand, one cellar, no marketplace.

I wanted to design the opposite of a catalogue. Something for a person who already knows what he drinks and wants it in his hand by evening, not a discovery engine for someone browsing.

Anurag Whiskey Reserve brand slide with the bottle and wordmark against a bar setting

The brand. A single label, positioned as something you keep rather than something you browse.

03Sebastian

Sebastian

The whole project is built around one person. Sebastian D’Souza, 42, runs a printing business in Mumbai. Long days, limited time, and he likes ending his evenings with a good small-batch whiskey at home.

His line from the persona work became the brief: "After a ten hour day I do not want to scroll through hundreds of bottles. Just show me the good stuff and get it to my door on time."

Persona slide for Sebastian D’Souza with bio, goals, frustrations, behaviours and a quote

The persona. Narrow on purpose. Designing for one specific evening is more useful than designing for a demographic.

04What Was Actually Wrong

What Was Actually Wrong

I wrote the problems down before drawing a single screen, because "existing apps feel cluttered" is a complaint, not a brief.

  • Flavour profile, age and ABV hidden behind taps, when those are the only details that decide the purchase

  • Reordering a familiar bottle repeats the entire address and payment flow, every time

  • Fees and delivery charges appearing late, which reads as a trick even when it is not one

  • Order status and delivery-day tracking left vague, so the anxiety lands after the money has gone

Slide pairing the problems with alcohol delivery apps against the solutions designed for AWR

Problems on the left, the decision each one forced on the right. Every screen in the app traces back to a line on this slide.

05Seven Screens, One Purchase

Seven Screens, One Purchase

The flow is deliberately short: age gate, home, listings, product detail, cart, checkout, confirmation. Nothing else exists. No feed, no reviews to write, no loyalty points to chase.

User flow diagram running from age gate through home, shop, product detail, cart, checkout and order confirmation

The whole product, in eight steps. Anything that could not be justified on this line did not get designed.

Age verification comes first and does not pretend to be onboarding. The home screen greets Sebastian by name and leads with one curated pick for tonight rather than a grid, because a grid is a decision handed back to the user.

Product detail puts tasting notes, ABV and size selection above the fold, since that is the actual decision. Checkout shows the full total with delivery and taxes before the payment step rather than after it, which is the single change most likely to be felt as respect.

All seven AWR app screens in a row: age screen, home, listings, product detail, cart, checkout and order confirmation

The full set. Dark, warm, amber, and the product photography carrying the page while the interface stays out of its way.

The AWR bottle, closing plate
Cheers. Bottle imagery generated, brand and interface designed.
06The Look, and One Honest Note

The Look, and One Honest Note

Premium in spirits design means restraint and patience, not gold on everything. So the type is quiet, the spacing is generous, and the amber accent only appears where something is actionable.

The bottle imagery is AI generated, because the brand does not exist and there is nothing to photograph. The interface, the flow, the brand system and the reasoning are mine.

07Where It Stands

Where It Stands

A concept project, designed end to end. No client, no product, no sales. It exists because I wanted to find out what customer loyalty looks like as an interface when you are not optimising for browsing.

The build

Designed and built by Anurag.

Not publicly live

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